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Dreamwalker's Quest's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #2 | 4.000 | 4.000 |
Gameplay | #4 | 3.200 | 3.200 |
Overall | #5 | 2.760 | 2.760 |
Story | #6 | 2.200 | 2.200 |
Audio | #8 | 2.200 | 2.200 |
Characters | #8 | 2.200 | 2.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool core system. I have not played any RPGs that use something similar to compare it to (I guess the Mega Man: Battle Network games play like this?), but I can already see the groundwork for interesting strategy and real-time elements. I think this is a niche in indie RPGs that nobody else is really filling right now so I would love to see where your team takes this with continued development. Good job!
EDIT: I also liked the environment in the battle scene. It reminds me of PS2 Persona 3.
Thank you so much for trying our game!
Yeah we took inspiration from the battle of Megaman: Battle Network
Yes, slowly, but we will continue the development of Dreamwalker's Quest
Thank you so much!
An extremely interesting game you got here. Reminds me of the Mega Man EXE/Battle Network games. It seems to work just fine as well, though some of the movement feels a bit unresponsive at times, is there supposed to be some kind of delay timer with the attacks?
I would like to see this game fleshed out some more, since what you've accomplished thus far seems fairly promising.
Heyya! Thank you so much for trying our game!
Yes! Megaman Battle Network is one of our references lol
As for the movement, yeah we were trying to give delay on the movement to match the attack of the enemies
but i guess it feels unresponsive for now.
Maybe we will try something else to make the battle feels more fun and engaging.
Thanks for the feedback! :)