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Siegebreak's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 3.750 | 3.750 |
Visuals | #1 | 4.500 | 4.500 |
Audio | #2 | 3.500 | 3.500 |
Overall | #2 | 3.300 | 3.300 |
Story | #2 | 2.500 | 2.500 |
Characters | #3 | 2.250 | 2.250 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Happy to see this entry return from RPG Mania 6 with some bugfixes and gameplay tweaks! Graphics and music are solid for this current stage of development. Game plays well but has plenty of room for future development, such as attack upgrades for the towers and archers. Adding some indication of enemy health or the amount of damage inflicted by towers/archers would also be a good priority for future development.
Should note that this is a tower defense game submitted to an RPG-centric game jam. That's fine, but now's the time to start incorporating more story and character elements. A simple way to do this might be to have each enemy wave led by a unique enemy commander who gives a brief introduction at the start of the wave, followed by a defeat speech if eliminated before reaching the castle keep.
Game was fun and the visuals are fantastic!
That game was fun. My weapon of choice was the murder corridor :) I built it up to the gates of the enemy tower. Very good and consistent visuals. It would be interesting to see how the game could be developed further, especially the enemy’s behavior.
Murder Corridor is a classic strategy. I'm partial to a Spiral of Doom myself, but there's no wrong answers. Yeah, I would like to develop further as this title gets significantly more plays than any of my others, but I think that may be a genre thing, tower defense being a good match for a browser game. It's always tempting to return to this one though. :)
The visual of this game is amazing, I wanted to make some defense tower like this myself but unfortunately nowadays I don't have any free time. Tbh I like the story panel was decent but the best selling point of this game was it's visuals and smooth gameplay.
Thank you! Yeah, although I'd like to expand this into more of a full ARPG Diablo Vampire Survivors thing, I find I just keep working on the visuals and gameplay. Fun comes first, I suppose!