Very interesting deck management mechanics incorporated into a role-playing game. Particularly fond of the idea for the McGuffins, and the way tests work.
Interesting take on a horror RPG. I really like how the characters' starting motivation (students searching for cheat sheets for their finals) is clearly present in the game's mechanics, be it through the school subjects, or the items. Some pretty interesting traits too.
Unfortunately, I'm not very comfortable GM'ing horror, but if that ever changes, I'll definitely try to give this intriguing game a spin :)