A sombre exploration of feelings, memory, history, & renewal via discarded furniture at a reclamation centre.
It's a simple game (doesn't need to be complicated) that uses questions to help tell a story of what I believe is about slowly finding out how to love yourself after being abandoned - it kinda hits hard but in a very comfortable and soothing way, like in a way I can easily accept - being able to look at my issues of alienation through a safe lens.
Also the design feels like a furniture store - I really, really like that.