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Otaidokan, the Sapphire Island's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun Factor | #50 | 2.263 | 3.200 |
Overall | #55 | 2.263 | 3.200 |
Originality | #58 | 2.546 | 3.600 |
Visuals | #59 | 2.121 | 3.000 |
Audio | #71 | 0.849 | 1.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Is your game a video game or a physical game?
Physical game
Was your game made solo or in a team?
Solo
Did you use any third party assets, if yes what assets did you use?
The game includes some free stock art from Mikoarc Studios
Did you choose from one (or more) of the optional secondary themes?
Bunraku and celestial appear
Does your game contain 18+ content (Nudity, Gore, Language)?
No.
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Comments
I like the setting you created quite a bit! The design of the mechanics fundamentals are solid (like you mention, it has clear similarities to the tried-and-true PtbA engine) which make it easy to imagine running this game.
I like the details of how honor and wealth progression look in this game. There's plenty of straightforward sources of character motivations and potential adventure hooks build from them. Details about how the players might interact with the world through a fiefdom can give structure to early adventures too - an NPC's area can operate under the same sorts of rules that players can eventually take advantage of when they have lands of their own.
Nice work, just reading it got me excited to play!
A really well put together TTRPG, well done! The formatting and details are great, seems like a simple system with some good depth.
It is really interesting, full of lore and with a full-bodied and creative character creation. I also like the layout and the illustrations are really nice. With just a few pages, a long campaign could come out of this!