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Swarm Of Skulls's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #12 | 3.364 | 3.364 |
Theme/Limitation | #12 | 3.455 | 3.455 |
Graphics/Animation | #18 | 3.182 | 3.182 |
Overall | #19 | 3.127 | 3.127 |
Music/Sound | #25 | 2.818 | 2.818 |
Fun/Design | #26 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Enter "YES" in the box to certify that all members of the team are at least 13 years of age
YES
How many people were on your team?
1
What elements of the game did you NOT create? (No need to mention engine, OS, etc.)
Background Music, Font
Would you consider your team Professionals, Hobbyists, or New?
Hobbyists
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Comments
Nice work. I tended to lose most of my skulls early and it became more of a dodging game, still fun. But I think a way to get skulls without needed them first could help create longer more exciting runs. Well done.
Thanks for playing my game :) Your videos are the reason I started doing game jams!
A fun game! Once I figured out the timing of the cannons I was able to dodge them (almost) forever :P. I lost all my skulls in a freak accident (at about 3000 score) but was still able to dodge cannons till 16,381 which is my highest score yet!
I can easily see this becoming an addicting mobile game :)
Same as Hcatarrunas, for everything horrir side, sound design is more than 50%, as you can see in movies, sound is everything, keep it up !
Good fun game. No bugs to report :)
Suggestions on how to improve:
- More spooky sounds (movement, skulls iddle, skulls attack, cannon fire, etc)
- Walking on grave gives skulls (very easy to loose skulls to shots)
I really, really enjoyed the game!
I love the mechanic of sending your skulls to destroy the cannons!
Reminds me of Command and Conquer games and that is a good memory!
Well done!