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The dumbgeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #11 | 3.966 | 3.966 |
Overall | #24 | 3.276 | 3.276 |
Aesthetics | #28 | 3.414 | 3.414 |
Gameplay | #28 | 3.034 | 3.034 |
Sound | #43 | 2.690 | 2.690 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Clever implementation! It was fun and a really deep game. I was impressed with all the different weapons and enemies that you can encounter. I got the tri-bow in one of my first chests and I felt a bit overpowered. Otherwise it was fantastic.
Thanks for the feedback. I didn't want to make the game too hard for the jam, but if I had more time, more I'd have made more advanced chest system. Also, you are super lucky if you got tri bow from the beginning, it's rare item, so it is three times less probable to get it at the beginning than common item. 😉
Very creative way of controlling the character. The enemies are kind of a surprise attack with the character on the top of the screen so that disorients me a bit.
Yes, I have also noticed that, but that is quite hard to change, because if I made camera move if the player is lower at the screen, you would lose some combat potential of the hight screen, because the camera will move too early in the combat. If you have any suggestions, I'll gladly consider them after the jam