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Short Cuts : Miner Madness's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #62 | 2.334 | 2.571 |
Sound | #62 | 2.009 | 2.214 |
Overall | #74 | 1.831 | 2.018 |
Theme | #81 | 1.685 | 1.857 |
Gameplay | #82 | 1.296 | 1.429 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Great game i enjoyed it ! Rated !
Check my game too :)
*New Update*
Camera bug fix so the camera is slower to rotate around.
Restart bug fixed. Pressing "v" restarts the game.
Minor map change to make it easier to get around.
*New Controls*
Press "q" for first person and "e" for third person.
I had problems with camera, restart (V) didn't seem to work. Good audio, I was vibing while I was trying to get out from the first hole.
This game looks great; I like the use of lighting, and the low-poly object style meshes really well. As for criticisms, I'm sure you've heard before that the camera is super jittery; I also found that I was able to get stuck on the first ramp out of the starting area if I rested on the corner. It would be nice to have a pause menu or a quit button, too. The sound is there and that's usually enough for me; the background music isn't too bad either, which is impressive considering the time constraints of the jam.
I think the art and the idea are really nice! However, I can barely get into the game. The controls and camera are way too sensitive. I would suggest making the camera attached to the player object and static rather than moving following the mouse, especially considering that my mouse sensitivity and your mouse sensitivity have two completely different values. Either that or add a sensitivity slider that you multiply the camera movement by. I'll wait to rate it if you decide to make improvements.
The game has potential but you just need to spend more time refining controls. I would often find myself getting stuck on corners and the camera was difficult to use.