Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

SUBubbleMARINEView game page

Submitted by Yvens R. Serpa (@yvensre) — 1 day, 8 hours before the deadline
Add to collection

Play game

SUBubbleMARINE's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#113.1823.182
Aesthetics#163.3643.364
Gameplay#213.0003.000
Overall#222.9552.955
Theme#462.2732.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (1 edit) (+1)

really liked this game, fun amount of challenge. Found myself also having to just figure out the pulling out coins function, but it only took a minute or two, after which i could focus on the gameplay. Was fun trying to avoid the angry fish while having to secure treasure too

EDIT: didn't realize you could fire a weapon, my bad for not paying enough attention x)

Developer

Thank you very much for playing :D I indeed tried to keep the "firing the fish" as a sort of "hidden" mechanic, to reward players for trying out with the mechanics.

Submitted

really liked this game, fun amount of challenge. Found myself also having to just figure out the pulling out coins function, but it only took a minute or two, after which i could focus on the gameplay. Was fun trying to avoid the angry fish while having to secure treasure too

Submitted(+1)

Hey my friend great game!

It takes me a while to learn how to pull the rocks, then I realise that I had to hook on the rocks and move away to pull them and reveal the treasures.

Good mechanics and simple controls, the aesthethics were nice and the sound is somehow relaxing. Not sure about the theme but you got a perfectly enjoyable little game over here :)

If you plan on taking it forward I would polish the hook-and-pull mechanic so you can click a button to try to pull the objects away, some of the treasure can be bullets to recharge your main weapon so you can fight back sea monsters, and I would allow the player to go deeper getting darker the deeper you go and having to use some in-built lights to see your surroundings.

Monsters and bosses can get harder and bigger the deeper you go but they will give you bigger rewards :D

Sorry for the long post, but it has a lot of potential from what I can see! Keep the good work! ;)

Developer(+1)

Hey, thank you so much for such elaborate feedback.

Thanks for the compliments. Indeed, the theme is a bit stretched with the fish charging towards you (I guess).

Your ideas for pushing the game forward are all very good; thanks for the input. I had this initial idea of going deeper into the ocean as you progress in the game, but I decided not to push it too much in the game jam and get some rest.

Submitted(+1)

controlling the character was hard for me but graphics and enemy design is very nice. congrats

Developer

Thank you very much for the compliments :)