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A jam submission

~Demon Sword~View game page

Made in 72 hours for ScoreSpace #6
Submitted by UltraSkull1000 (@MacRuman) — 3 hours, 41 minutes before the deadline
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~Demon Sword~'s itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#63.6904.125
Theme#102.7953.125
Overall#122.6552.969
Sound#162.2362.500
Gameplay#201.9012.125

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

As you mentioned in the discord, a lot of effort went into the atmosphere and it shows. 
I understand that school & work got in the way which prevented a full concept from being completed so I will only comment on what is there.

I believe the game would have a stronger impact if the info slide were hidden by default. The main menu is gorgeous with it's angled text, chromatic effects, and overall its well designed. Show me that first, and if I want more info, I will click the info button. Maybe this was a bug, but definitely be conscious of the first thing the player sees.

What I was really hoping for was that beautiful sword trail like I saw in the gif on the discord page. I did read that the sword becomes more powerful, but I was never able to get that powerful... Will come back later and try.

I must admit here too that the story and the lore here is actually really friggin cool. A demon sword!? Count me in. The sword evolves with the game... Awesome! 

Also I am not sure what I did but I was able to generate a crash midgame. The game also does seem to crash randomly while in the menu for me as well. The logs seem to show a lot of these if that helps 

InvalidOperationException: Sequence contains no elements
  at System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source) [0x00052] in <5f5fe34c9df446e8a7bb8f8802a8902c>:0 
  at Villager.Update () [0x000dd] in <96c5c9e657d24df59899188cc74fb2f3>:0 

Lastly I wanted to say I was really looking forward to this one. If you make updates to this, like adding sfx, fixing crashes, and maybe making it a little more clear how to evolve the sword, and have the sword showing phases of evolution, that would be awesome! But yeah any updates you do, I'm following you. I'd love to play again when there is some more work put into it.

-Cheers

Submitted(+1)

Nice little game =D Managed to score around a thousand I think.
I liked :
- Nice opressing athmosphere
- Very nice houses, and globally nice 3d modeling
- Quite a professional look to the main menu, with the depth, perspective and side blur!
- Did you record the "hurt" sound yourself? x)
If I have to find improvable things, I'd say :
- I had a bit of difficulty to get what I could do. Can I hit the white guys? Can I deflect the enemy's attacks? What is the sword reach? Why is my score going up? Wait, no, why is it going down?
- UI was a bit hard to read, I often found myself searching in the corner and focusing to read the number representing my life. I think life bar would have been better.
- The sword curse often came in moments that really got me in troubles. Could have I done something to alter this?
- The gameplay really called me to kill everything, jump everywhere and make cool fight moves. Yet it always felt more calm than expected. Maybe add more game juice? (and gravity... are we playing on the moon? =D)

Submitted
Deleted 5 years ago
Submitted(+1)

Think you accidentily hit post twice :