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Alien Survivor // Kepler 47's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Aesthetics | #10 | 2.250 | 2.250 |
Overall | #13 | 1.854 | 1.854 |
Sound | #14 | 1.583 | 1.583 |
Theme | #16 | 1.917 | 1.917 |
Gameplay | #17 | 1.667 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the planet and those colorful mountains/objects. Just one thing that bothers me is that I didn't feel threatened in the game. So basically if I stand in one place I survive. Also a little bit more description on items and stuff could've been amazing, because the XP stuff doesn't work and gives false information for the player.
Other than these things I think you did a good job. Well played :D
The XP Stuff works, I just didnt put an explanation for how it works. But basically, Enemies killed drop XP it can be either 1XP (Blue) or 5XP(Red) Collect the XP drops then head on over to the Synthesis menu, its between the Inventory and Leaderboard icons, It looks like a star. Craft the desired item given that you have enough resources to do so.
Once you have successfully crafted an item, head on over to your player inventory and "Use" the item to gain the effects of that said item. Go try it out
Thanks for playing and also thanks for the criticism
Oh I get it. I missunderstood the XP. I thought it meant Experience and was used to automatically level up the avatar. My bad :D The synthesis does work properly, I agree on that ;)
I love the look of the map and the synthesis. The spawn point seems a bit odd since you fight the Daggra first, which give the 5xp orbs, instead of the Xenos, which give the 1xp orb.
Thanks for playing my game! The reason as to why that's the spawn point is because thats where the ship crashed. Also the Daggra/ExoHuskusGen got stuck alot in the hilly areas so I shifted them to the flat area to avoid that lol
Also fun fact, I had actually added alien vegetation to the game but had to remove it because almost every enemy got stuck to the trees and bushes and the game got absurdly easy and removing the colliders wasnt an option because it would lead to visibility issues lol
I really liked the map and the feel of the game, would've appreciated an explanation of the mechanics in-game though, like the use of XP.
Thanks for playing, really. Ah that was an oversight on my end to be honest but I was short on time to add explanations. I was close to canning them all together like I did some other stuff. But basically, enemies killed drop XP. The bigger enemies: ExoHuskusGena and Neo-Nephites drop 5XP and 5XP twice respectively. Everyone else drops 1XP each. Crafting can give you debuffs such as Buff ATK and Buff DEF which buff Attack damage and Defense for your player respectively. You can also craft health potions and the mother of all: QUAD DAMAGE which buffs your damage by 400% ! Cool right.
Again, thanks for playing my game. It means a lot to me. Cant wait to play yours (When they fix my net :D )
Awesome! It was a really fun gameplay loop!
Thank you for taking your time to play my game. I really like Space and Cats. I like your pfp. Cant wait to play yours (When they fix my net; its poo poo at the moment)