A nice memey game with somewhat laggish movement, but as a meme game, it's good!
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Grand Tactical Amphibian's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #33 | 2.857 | 2.857 |
Enjoyment | #35 | 2.429 | 2.429 |
Overall | #36 | 2.554 | 2.554 |
Theme | #37 | 2.714 | 2.714 |
Design | #44 | 2.214 | 2.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- the title screen makes it look eggciting good game!
Comments
Yeah. I know there are better ways to implement movement, but it confuses me. And I don't want to follow a tutorial, because I know I will end up just copying what they do and understanding none of it. I am trying to improve it. And although I did half intend it as a meme game, I also created it as a sequel to my first game. Although they don't have many similarities, they have the same... wait for it... LOOORRRREEE!!!!!!!!!
It felt like nice memey game, but I just stuck in the first part :(
Thanks for the comment about it being memey. I was trying to imitate Grand Theft Auto with the name, and I was almost torn between using the original GTA logo as a base for this game's logo, and the more recognizable logo that was implemented in GTA III. I went with the original logo even though it feels like almost no one knows about the original logo. About you getting stuck, I am sorry about that. I am forgetful, and I forgot to mention in the controls that you can use space to 'Smoke Bomb' to the middle. I keep meaning to, then keep forgetting. Thank you though, this comment has acted as a reminder to me lol. Thanks.
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