Play thingy
SHADOWFALL's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #7 | 3.250 | 3.250 |
Presentation | #7 | 3.375 | 3.375 |
Overall | #11 | 2.906 | 2.906 |
Design | #11 | 3.000 | 3.000 |
Theme | #26 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- I love the gameplay and polish. I think making it get harder as it goes on would be a good idea to increase replayability a bit
- Huh. The graphics and visual effects are really interesting. I almost thought it was made with Gandi IDE but it was made in TurboWarp apparently. Wooooh. The game mechanics are very simple but it is challenging. However, it lacks some presentation and the game over transitions feels really bland, it just fades into darkness. It’s a good game but there isn’t a lot to do, all you do is just click and strike enemies with thunder to protect the gem.
- Not really unknown.... and its just endless so its not very interesting.... - #2
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