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A jam submission

The Mind MuseumView game page

A museum based on fear, but you can enter the dimension of painting.
Submitted by 4th Interaction β€” 58 seconds before the deadline
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Play The Mind Museum

The Mind Museum's itch.io page

Results

CriteriaRankScore*Raw Score
Aesthetics#2652.8374.333
Horror#2792.1823.333
Sound Design#3042.1823.333
Story#3931.3092.000
Enjoyment (Best Game)#4001.5282.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Interesting way of using imitation and avoidance mechanics to try and ward off monsters. It is a little instruction-reliant, but I think with a bit of practice and knowing what I'm doing, I could really get into scurrying around trying to meet all the conditions to stave off the proverbial void. Good job!

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Comments

Submitted(+1)

This is a very, very interesting idea for a game. I like the mechanics used. At first I couldn't figure out what it was about. Good thing you made a hint. Great and I'm looking forward to the sequel.

Developer (1 edit)

Hey man! Thanks a lot for the review, it really means a lot to me! I will definitely continue to develop the game and make it more polished and intuitive with no time limit once the voting period is over. Once again, thanks a lot and have a nice day!

Submitted(+1)

I liked the idea of addressing types of phobias, and the visuals are really cool. I missed a sensitivity controller for the mouse and I believe I wasn't able to experience the game, as I tried to knock back, but was always caught.

Developer (1 edit)

Hey! Sorry for the inconvenience, I made the settings at the last minute and forgot to add mouse sensitivity but first of all, thank you very much for trying to play the game!

If you need it, I've put a guide in the options menu, as I didn't have the time to make the game super-clear, and that's completely my mistake. Here's a video on how to get through the level:

If you prefer text:

Firstly, the knocks, coming from the monster below the bed, are a random number between 1 and 5.

If the monster knocks 3 times, the player must knock 3 times on his turn to keep the monster stable. However, if the light is open, the monster will remain calm (unless you jump off the bed while it's not distracted) but, the spirit, the man at the door, will come after a while if the light is open. If he sees you with the light open, it's game over. You know when he is coming by the sounds of his footsteps.

Once the spirit leaves, you can reopen the light and wait for the lightning to strike which will distract the monster under the bed leaving a few seconds to get out of bed and block the door to prevent the spirit from entering.

You'll then have to hide under the table. Next to this table is a squeeky toy, which you can pick up and throw with momentum as far away from the table as possible to give yourself time to run to the painting which you will be able to interact with to be able to escape.

Obviously the game is not quite finished yet. I have a lot of polishing to do and a few more levels to create. Seven days is quite short but I did what I can. If you encounter any bugs afterward, you can let me know here or on instagram (@4th_interaction), it will be a pleasure to help you! Have a great rest of your and again, thanks for playing!