Heritage is an interesting play on the interrogation process with a morbid twist. I like how you built this game with a murder case in mind and crafted the questioning around trying to profile the player. Giving the player simple binary choices to respond is a fun way to give them agency and allow them a little control over the path of the narrative. I think that although the endings slightly differed, there could have been a little more feedback on the impact of the choices on the outcome of the game.
For a ten-day game this is pretty impressive and you have put together the right assets and mechanics to create a unique mood to the game. The translation wasn't too bad either!
Also, is that, you know, an actual forensic photo?
Thanks for submitting Heritage to the SCREAM LITE jam!
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