Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Yuvia's LamentView game page

Short platformer for IGDA San Diego Game Jam
Submitted by Saturn254
Add to collection

Play game

Yuvia's Lament's itch.io page

Results

CriteriaRankScore*Raw Score
Best Art#14.8004.800
Overall#73.1003.100
Best Design#82.8002.800
Best Narrative#92.0002.000
Best Audio#92.8002.800

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Really great background/foreground. Even the tree bark is nice and expressive. Objects in the foreground should move much faster, so it’s clear that they don’t have collision Character designs are cool and engaging When moving the character, it sort of dithers? I’m not sure why. The HUD is pretty hard to understand. I have two numbers in the upper left that are difficult to see, and I don’t know what they represent. It was really unclear to me what my abilities were. It would be great if the game started with a few easy, clear challenges. Something to teach me I can dash, use my attack, etc. The player should be constrained to the play space. It seems like I can just walk offscreen I got to what I think was the second area, but couldn’t seem to kill the floating bad guy there. I think there needs to be some feedback to let the player know when they’re doing the right thing. Music is cool, but I wish it had more of an intro to draw you in Sound effects aren’t bad, but they aren’t attenuated. When I start the game, I hear a fireball sound and I’m not sure where it’s coming from. It needs to be attached to something in the game space so I can pinpoint the threat. It’s good that there is an attack sound, but I can’t tell if I hit an enemy or not. Especially with the large enemies that seem to take a lot of hits - am I close enough to hit them? Etc. This could be solved with audio. The player needs a sound for getting hurt, and a sound for death.
  • Beautiful art execution! The hand painted look and multiplane background movement do an amazing job supporting gameplay. The controls are simple and responsive, but the animation is a bit slow/floaty.

Name
Yuvia's Lament

Developers
Team Ashfell: Kaytlin Parise, Zakery Parise, Conner Hinkle, Armando Contreras, Carlos Andre Hernandez, Van William Steinbrenner

Description
A simple platformer game meant to challenge the player with one chance to survive till the very end.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

Foreground, middleground, background, so many layers of beauty!