Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

iMEATationView game page

Sushi gone bad, it’s got a gun.
Submitted by omtay — 17 minutes, 50 seconds before the deadline
Add to collection

Play game

iMEATation's itch.io page

Results

CriteriaRankScore*Raw Score
Best Art#33.5003.500
Best Use Of Theme#62.7502.750
Best Design#72.7502.750
Best Narrative#72.0002.000
Best Audio#71.2501.250
Overall#72.4502.450

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • I couldn't play this game.
  • Cute game and I enjoyed the art! A few ideas for improvement: - For me the pointer lagged quite a bit behind my mouse, it made it frustrating to play as it was hard to be precise with my clicks. - There was no feedback (audio or visual) that I was playing correctly. After some time the food rating went up but it wasn't clear to me how many mistakes I made. Maybe a line visible on screen with a ✅ or ❌ as food passed it would help provide immediate feedback. - The "bad food" vs "good food" wasn't super readable at the resolution the game displayed it at so it was hard to know if I was playing correctly, especially without feedback about individual items.

What modifiers did you use?

I've been here before
Goats, Stoats, and Axolotls

Leave a comment

Log in with itch.io to leave a comment.

Comments

Jam Judge(+1)

I thought I had this one down perfectly but sometimes I'd lose and I'm really unsure why.  I played quite a bit of times along with someone to see what's going on, but they too didn't realize why we were losing.  Aside from that, it's pretty cool - perhaps as rounds go on longer the conveyer goes a bit faster.  Forgive me if it already does that and I just hadn't goten far enough to see it!