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iMEATation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Best Art | #3 | 3.500 | 3.500 |
Best Use Of Theme | #6 | 2.750 | 2.750 |
Best Design | #7 | 2.750 | 2.750 |
Best Narrative | #7 | 2.000 | 2.000 |
Best Audio | #7 | 1.250 | 1.250 |
Overall | #7 | 2.450 | 2.450 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Cute game and I enjoyed the art! A few ideas for improvement: - For me the pointer lagged quite a bit behind my mouse, it made it frustrating to play as it was hard to be precise with my clicks. - There was no feedback (audio or visual) that I was playing correctly. After some time the food rating went up but it wasn't clear to me how many mistakes I made. Maybe a line visible on screen with a ✅ or ❌ as food passed it would help provide immediate feedback. - The "bad food" vs "good food" wasn't super readable at the resolution the game displayed it at so it was hard to know if I was playing correctly, especially without feedback about individual items.
- I couldn't play this game.
What modifiers did you use?
I've been here before
Goats, Stoats, and Axolotls
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Comments
I thought I had this one down perfectly but sometimes I'd lose and I'm really unsure why. I played quite a bit of times along with someone to see what's going on, but they too didn't realize why we were losing. Aside from that, it's pretty cool - perhaps as rounds go on longer the conveyer goes a bit faster. Forgive me if it already does that and I just hadn't goten far enough to see it!