Play character model
Huget | The Lone Guard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical | #2 | 4.000 | 4.000 |
Research & development | #5 | 4.000 | 4.000 |
Overall | #7 | 3.667 | 3.667 |
Presentation | #8 | 3.667 | 3.667 |
Documentation | #9 | 3.333 | 3.333 |
Creative | #14 | 3.333 | 3.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Good documentation and great work with Zbrush. Texturing is nice with a lot of detail, and the overall model looks nice and solid with good use of varied materials for the character's clothing. Overall model looks great, but the proportion and pose looks a little unnatural on some renders. More experience with camera set up and animation will improve those areas. Overall a great looking model.
Nice character, and good use of PBR materials, and lighting.
I enjoyed the thought process behind him and your work to bring him to life:
Two things that stuck out to me on this character model that you can address in the future:
Proportions:
Take care to study you character proportions and learn them for your future projects. Your character suffers from some odd proportions like very short arms, a long neck, short legs and so on. Even into stylisation, good character proportional knowledge shows. Look into masters such as Loomis, and the knowledge shared there (The book is free online since it is over 50 years old now) Study and sketch his works to learn proportions.
Fabrics:
Fabrics and folds are a little lumpy. You can either study fabric folding the old fashion way by sketching and sculpting from reference, This will help you more with stylized projects as you can adapt as needed. Or learn a program like Marvelous Designer if you want more realistic fabric sym.
Nice work on the materials and lighting regardless, just try to look into the above.
Your Name
Huget - The Lone Guard
Challenge tier
Final year & Masters students
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