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A jam submission

Kassius Cole - Space Tomb RaiderView project page

Submitted by Lupus Partum — 54 minutes, 13 seconds before the deadline
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Kassius Cole - Space Tomb Raider's itch.io page

Results

CriteriaRankScore*Raw Score
Creative#251.5001.500
Documentation#251.5001.500
Presentation#261.0001.000
Research & development#261.5001.500
Technical#261.0001.000
Overall#261.3001.300

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Would definitely like to see more. There is not much here currently, so a little difficult to comment.

    Looking at the reffs, there is a very broad variety. It would be good to lock it down further in the future and start removing less preferred reffs so you can start streamlining the direction of this character.|

    If your shading and rendering in 2d is not so strong it is ok to just present value and line work, with a few swatches indication colours and materials.

    I think this initial concept phase would need to be well definition before moving onto any technical character production, so best spend time here and really define the direction if you can. Be careful of collecting too many reffs as this may lead to confusion. Try to lock down and remove less applicable as you move forward to a more solid concept of your character.

  • Difficult to make your work as it is a 3D character completion and your work is all 2D. Next year give yourself enough time to complete the challenge it is a great opportunity and will really push you and give you the opportunity to learn many new skills. 

Your Name
Michael Dixon

Challenge tier

Sumo Digital Rising Star

Undergraduates graduating in 2019 or later

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Comments

Jam Judge

Try again next year with a full 3D entry.