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Criteria | Rank | Score* | Raw Score |
Creativity | #6 | 4.000 | 4.000 |
Gameplay | #16 | 3.000 | 3.000 |
Overall | #16 | 3.000 | 3.000 |
UI & UX | #16 | 2.667 | 2.667 |
Features | #29 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
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Seemed like a promising concept but was never able to get the game to do anything other than toggle through the tutorial information.
In terms of gameplay I can't fairly judge as I jumped in on my own with 2 controllers. Had some minor issues with aiming my rope and jumps. It was ambitious by making a local multiplayer only game. You have to know your audience in these type of competitions and in this case judges might be alone making it difficult to fairly judge.
I'd recommend not being strict with input by only allowing gamepad. Also the UI is using xbox controller button images when I was using a PS4 controller so make sure you detect what type of pad is plugged in and update graphics to match :)
Absolutely loved the tutorial, great job here. A lot of thought and effort went into that. It's so much better than a UI popup full of text, really helped to explain the game objective. It just makes for a more polished product.Some nice polish touches too such as the dramatic flames going around the edge.
Great documentation too. Love the effort of supplying different formats too carting for different users.
Good job!
This is a cool concept and pretty well executed, being enforced multiplayer and using game controllers presents a high barrier to entry. I used Playstation controllers whilst testing and found that the rope would only pull to the top left, however we made this work and it was an enjoyable experience.
Challenge Tier
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