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Race your Friends's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #7 | 3.667 | 3.667 |
Features | #7 | 3.667 | 3.667 |
Overall | #16 | 3.000 | 3.000 |
UI & UX | #21 | 2.333 | 2.333 |
Creativity | #31 | 2.333 | 2.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
Liked the aesthetic (but unfortunately not a criteria on it's own), otherwise a ok racing game without anything specifically original about it. Nearly gave up playing it though with the start screen being really hard to understand.
The game really needed an exit option, not only from the main menu, but also in-game for when you get stuck in the trees for example. The AI was actually not bad and your implementation is not far from a professional game with a more arcade racing style - it would have been a good idea though to have two splines around the track to give the AI the possibility of overtaking by switching between the two. In fact I would have stuck with AI only (I couldn't really test the multiplayer anyway). I thought the start needed more of a pause, I seemed to drop in the game, miss the start and inevitably get rammed by the car behind. I liked the pickups, and also the implementation of a joystick/controller as well as keyboard. One other tip on the documentation - it was a bit long, and all the detail about your struggles with finding time and motivation to work on the project was a bit of a put-off, you would never find that in a professional GDD, always keep it positive.
Simon Tomlinson, Independent Consultant.
Challenge Tier
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