This jam is now over. It ran from 2024-10-14 17:00:00 to 2024-10-31 22:00:00. View results
Congratulations to the superb submissions that made the Top 5 list!
All of them made truly clever use of the theme, and they're fun, creative titles to boot! And kudos to the excellent runner-ups that almost made the cut:
And the winning theme is...
Thank you for casting your vote! The favorite was clear. Now get jammin', the jam is afoot, etc, etc. Keep us posted about your progress here on itch.io or Discord. We'll keep an eye on the conversation.
Best of luck!
Join us in a new instalment to build a quick narrative project. But read on, there's news!
The short: we are not enforcing a scary theme this time (though fear is always more than welcome!). The big rule for your game is that it must be set at night. As you can sense from the artwork, we're encouraging a moody experience. Think late night drive-ins, neon-infused 80s, grindhouse, etc.
A theme will be voted by our Discord community, and it will be required more than ever that you honor it in your project, be it as part of the narrative or game mechanics. Hint: it will be loose topics inspired by lesser-known films you could rent in a VHS store. For example, "I have invaders from outer space hiding in my basement". What you do with that statement is up to you, but we will heavily weight our score towards creativity this time. The type of game you do could be dark comedy such as Scorsese's After Hours, cyberpunk, or good old fashioned gory horror.
Also, while we encourage using Unreal Engine, that won't be a requirement this time either.
This is an event that welcomes both experienced and novice developers alike! You'll have two weeks to stir up your creative juices: go experimental, heavy on narrative, perhaps tackle completely visual storytelling, or stick to tried and true point and click. It’s up to you! The main rules are that it must be a narrative-driven game, set at nighttime, and comply with the voted theme.
If you decide to use Unreal Engine, the Senscape team can guide you through the development of your game with coaching and resources that will be constantly provided in our Discord community. Moreover, our talented crew will be running live workshops with a variety of topics!
And yes, Senscape is once again offering cash prizes for the winners:
Games will be evaluated by a select group of judges, including mods from our community and staff from Epic.
Senscape has been supporting the adventure game community for many years. We’re the developers behind games such as Serena, the highly anticipated ASYLUM, and the cult classic Scratches. Our friendly and lively community on Discord will be our primary point of encounter for this jam with dedicated channels and resources. You can follow our Twitter account as well for the latest news and announcements.
The Senscape team will be online on Discord at every step of the way to keep an eye on your projects and provide support as needed. You're more than welcome to meet other developers from our community if you need more people in your team or want to join an existing one. Resources that will be posted on Discord in the coming days include our recommended assets from the Unreal marketplace to build adventure games, suggestions on how to organize your team, devise your project plan, useful tools, and much more!
The jam is jam-packed (we can't help always doing the same joke!) with cool activities. Here's the quick overview:
Novice developers are more than welcome to participate, even if this would be the first game you're making! The jam has been prepared with you in mind, which is why we will optionally receive a submission of your project plan and tell you our thoughts in advance, especially if your idea can be developed in two weeks.
The rules are straightforward:
Note that we define an "adventure game" in this context as a narrative-driven or story-based game with optional emphasis on puzzles (i.e.: logical or inventory-based) and little or no reliance on action elements. Thus, your project could be anything from a traditional point-and-click adventure to a visual novel, to a mind-blowing interactive experience that transcends the medium if it doesn't tax any reflexes.
In other words: physical challenges should not be your primary game mechanic. It's OK if you have to escape from an unexpected threat in your narrative game, but if running and escaping is the primary mechanic, then it won't be taken into consideration. Good examples of narrative games featuring action sequences that fit our criteria are Still Wakes the Deep, The Quarry and The Walking Dead. Examples of games featuring strong narrative content that don't fit the criteria would be Amnesia, L.A. Noire and the Uncharted series, which focus too much on the action and stealth. If in doubt, propose your concept in a project plan and we'll get back to you!
After the submission period, judges will evaluate entries with the following categories in mind:
Categories will be given more or less weight depending on the nature of your game. The use of sound is one example: it's perfectly possible to tell a good story just with sound, and in such a case excelling in the Audio category will be crucial. Just as well, strong graphics are welcome but not always necessary for the execution of a good story. However, if setting and atmosphere were essential to your story, then the Visuals category will be given much more importance. Just don't feel like you need to comply with any of these categories — you could submit an experimental piece that doesn't necessarily excel in any of these categories, and it still could be amazing!
Winners will be announced on Thursday, November 14. The team of judges will be disclosed in the coming days.
The Senscape Jam has given birth to many remarkable games. We encourage you to take a look at these highlights, as they did a great job fitting our rules and some of them even got to Steam!
Partum Artifex and Sacrificial Lighthouse are commercially available on Steam with very positive reviews.
Of course you can! Just don't start making the actual game until the jam begins. Also, we recommend you scale back your ideas.
Well, no — we suggest a short length of maybe around one hour at most because it's a jam and focused, well-executed stories can be more powerful. Also, remember that we established a maximum team size of 5.
No, your game can feature as many voice actors as you need. But please, remember to credit their work when you submit the finished game!
Absolutely, but you must have the appropriate permissions and mention any required attributions. Remember to disclose any assets that were not created during the jam when you submit your game, so that judges rating its audiovisual categories can give a fair rating.
You may create your game for any platform. But! It is highly recommended that you create the game with Windows as the primary platform in mind. Mac and Linux versions are a welcome too, but they should be preferably optional builds. We can't guarantee every judge and content creator will be able play games that at least don't offer a Windows build, which could affect your final rating.
Not really, but we do recommend you make the most out of the available time. Even if the game is ready before the deadline, you could polish some areas, test some more, etc.
It's the same case as with pre-made assets: we do not take responsibility for any unauthorized uses of other peoples' work (including music, sound and art) and any consequences that may result from its use. So please make sure before you submit that you have the appropriate license/authorization for each asset you didn't do by yourself.
Certainly! You keep the rights to everything you created for this game jam.
King Wash Laundromat environment by Dekogon Studios. VHS store adaptation inspired by Anastasia Ermakova. VHS Rack with Horror & Sci-Fi Classics prop by Glowbox 3D. Movie posters are copyrighted by their respective owners. This game jam is a nonprofit event.
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