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"RJ MacReady"'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Documentation | #1 | 5.000 | 5.000 |
Presentation | #1 | 5.000 | 5.000 |
Research + Development | #11 | 4.500 | 4.500 |
Overall | #12 | 4.500 | 4.500 |
Creative | #17 | 4.500 | 4.500 |
Technical | #36 | 3.500 | 3.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- I really liked the presentation of the work, in fact that was the strong point of the project. I really liked the design and general idea. Now for some observations: 1 ° You need to work better on the general anatomy of the model. The face when seen up close and even in the high poly version looks a little misshapen, especially in the eye area. The character's hands were also a little disproportionate. 2 ° I really liked the textures, they were very clean in the model. But in the beard area, you could add a little more variations, it is very symmetrical and uniform. In general it is an excellent model, you just need to pay more attention to proportions, variations and some textures that seem a little too rough in some parts. Good job!
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Comments
Man did I learn a lot reading your documentation. You did an amazing job with MacReady, I really like how you used blendshapes for some facial variation in your renders. That topology is so crisp and that hair too. Amazing job, congrats on the submission!!
Thank you so much! I am glad you could learn something from my documentation :)