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A jam submission

Healing FairyView project page

A sweet fairy with healing magic
Submitted by Zahra Tilling (@peachy3d) — 5 days, 12 hours before the deadline
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Healing Fairy's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#194.0004.000
Creative#214.0004.000
Technical#363.5003.500
Documentation#393.0003.000
Overall#433.5003.500
Research + Development#503.0003.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • love it!!
  • Hi Zahra, I really like this piece you put a lot into it. The base mesh to block out itself is superb. And the final high poly is quite lovely. You follow a great process and I don’t see any major issues other than practise and more learning. A few pointers. Looking at how the wings are produced and retopoed, it might have saved a lot of time and effort to simply bake the wings to a plane with a opacity map on the texture to cut it out. This way you could add loops to the planes if you needed to bend them, which probably would be easier than bending them at present, and save a lot of polys. Uv map is pretty tidy and you use most the space, technically it’s a good piece all round. Texture wise, yes you went about it the right way. I would recommend this one – https://gumroad.com/l/UoIt and there is a good tutorial on artstation pro for a stylised sword which is also quite good. A quick way to push the texture is to add a light bake to a layer. I think its in generators or somewhere like that. There are two versions, just test them till you get what you want. Looking at the texture second pass you might have done this, I would push it a bit more if so. Also use a little ambient occlusion, and gradients. For anything like a ambient occlusion, shade it not as black or grey, but a darker version of the colour your applying it too. Apart from that its good work all round. I really like that tree you produced, although the upper branches are a little thick, it’s a good process. and I agree, you weren’t making the model for the background assets, so totally understand why you zremeshed. I have even used decimation when on a tight time budget to get a model out and ready. Yes it affects performance a little due to tri stripping, but there sometimes is little choice. If you are on artstation, please add me, Adam Vickerstaff, it would be great to see more of your progress in the future, and please drop me a message, I might be able to help you a little on newer work with a little guide or two. Thank you

Challenge Tier

d3t Rising Star

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Comments

Submitted

Love love LOVE!!! You're so talented!! I love the style it looks so clean! Would deffo love to see this in a game <3