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Resistance Soldier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative | #41 | 3.500 | 3.500 |
Technical | #43 | 3.000 | 3.000 |
Presentation | #44 | 3.000 | 3.000 |
Overall | #61 | 2.900 | 2.900 |
Documentation | #66 | 2.500 | 2.500 |
Research + Development | #68 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- more work on the texturing and the face would have given this piece a good output!!
- Hi Kubilay, Firstly, I think the high detail pass of this model produced a great result. The clothing is quite lovely. The anatomy is fairly decent, but I think in future you could push this further. Recently I made two videos that may help you in creation of base meshes. https://www.artstation.com/artwork/18avwX https://www.artstation.com/artwork/Vg43kn also this – https://shop.3dtotal.com/anatomy-figure/3dtotal-s-anatomical-collection-female-figure is very handy, I refer to mine with each model I create, even after 15 years. The hair process is well done, but I would suggest to try out xgen at some point. Also a neat trick especially with short hair, is to transfer the normals in transfer attributes from the head to the hair. It balances the hair on the head better. The only real issue I see with the piece is the final presentation. You could use some studying on lighting and presenting. I hate to plug my own work, but this might help a little – https://www.youtube.com/watch?v=kDkzEsLqKzI&feature=emb_title&ab_channel=AdamVickerstaff But on the whole it’s a lovely piece of work, that does show through from the initial concept to final artwork. Please add me on artstation to keep in touch, I wouldn’t mind seeing your progress and would happily help if you drop me a message with anything Thank you Adam Vickerstaff
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