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Search For A Star 2023 Submission's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #29 | 3.000 | 3.000 |
Technical / Workflow | #31 | 3.000 | 3.000 |
Project Documentation | #32 | 3.500 | 3.500 |
Creative Development | #37 | 3.000 | 3.000 |
Overall | #39 | 3.100 | 3.100 |
Research + Development | #40 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Contestant: CJ Ashley / @CJ_Ashley Assessor: Tristan McGuire / @Draconic_Cowboy Tier: Search For A Star Congrats on completing your project! Things that went well: ✧ Creative idea. ✧ nice use of a combo of Zbrush and Maya to create the model. ✧ Well done for rigging and posing the character and presenting in engine. Things to consider next time: ✧ When sculpting eyelids, make sure they have a decent amount of thickness so that you get a real sense that they are wrapping around the eyeball rather than like they are clipping through it. ✧ When sculpting a stylised character, think of where you can include sharpness to offset the roundness. ✧ When UV unwrapping, try to make the islands as straight and aligned to the grid as possible, as this allows you to pack them into the square more efficiently. Even an organic form can be cut in such a way that many of the parts can be straightened. ✧ For your final renders it is really important to make these look as professional as possible. Make use of the cameras in Unreal to export renders and don’t include parts of the UI in your images. Also think about framing and lighting to really push the professional look of the piece. I hope this feedback proves useful and will help you with future projects and building your portfolio. You can find me on the social medias in the link below. Feel free to reach out in the future. All the best! https://draconic-cowboy.carrd.co/ - Tristan, Character Artist at Airship Interactive.
Challenge Tier
Search For A Star
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