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A jam submission

Fragile BenevolenceView project page

A Otherwordly Being Gracing the realms with their presence. Submission For SFAS 2023 Character Art.
Submitted by Sarah Collier — 2 hours, 51 minutes before the deadline
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Fragile Benevolence's itch.io page

Results

CriteriaRankScore*Raw Score
Creative Development#263.5003.500
Research + Development#293.5003.500
Technical / Workflow#313.0003.000
Overall#462.8002.800
Final Presentation#512.0002.000
Project Documentation#522.0002.000

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • Hi Sarah! Your concept and sculpt is fantastic, you have real skill in these areas. I think the quality of your character is misrepresented in your final renders purely down to the lighting and perhaps the setup of your materials. Keep working on rendering a character to your advantage and ensuring that you're enhancing the work you've done. Your documentation is missing annotations and narrative, most importantly your material count, polycount, final low topology and UV layouts. Looking forward to seeing how you develop, keep it up :)
  • Contestant: Sarah Collier / @Sarah Collier Assessor: Tristan McGuire / @Draconic_Cowboy Tier: Search For A Star Congrats on completing your project! Things that went well: ✧ Lots of references came together to form a very unique concept. ✧ The use of a rig goes above and beyond expectations, well done. ✧ It’s clear that you thought about trying to create mood in the final renders. Things to consider next time: ✧ Next time you make documentation, make sure to include a written explanation alongside your images. It is hard to know what creative decisions you made or technical challenges you faced when looking at only images. ✧ When presenting the final character, it’s best to include a neutral and well-lit turnaround of the character as well as the posed shots. This helps show off the model best. ✧ Next time you make a model, think about its visual hierarchy of detail. Place more details near the focal point and fewer elsewhere. ie very small details on the shoes are not necessary because they aren’t visible in any of the final renders. I hope this feedback proves useful and will help you with future projects and building your portfolio. You can find me on the social medias in the link below. Feel free to reach out in the future. All the best! https://draconic-cowboy.carrd.co/ - Tristan, Character Artist at Airship Interactive.

Challenge Tier

Search For A Star

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