Play asset pack
Tristitia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical / Workflow | #20 | 3.250 | 3.250 |
Creative Development | #27 | 3.250 | 3.250 |
Project Documentation | #29 | 3.500 | 3.500 |
Overall | #29 | 3.150 | 3.150 |
Research + Development | #30 | 3.250 | 3.250 |
Final Presentation | #40 | 2.500 | 2.500 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- First of all, I want to thank you for the work you've done; you've done well with the task. I found it very interesting to evaluate your character. Thank you for your effort and diligence. I want to wish you good luck in the challenge and creative success! Denis Beletskii. 3D Concept Character Artist. Wargaming. Also, I would like to add some useful materials on working with characters and more. I hope they will be helpful to you when working on new excellent characters. Good breakdowns in my opinion: • Sin Nombre—Valerious by Kristina Perinska https://www.artstation.com/artwork/YBQrOX • Frostpunk Explorer: Character Design for Cinematics by Claudiu Tanasie https://80.lv/articles/001agt-frostpunk-explorer-character-design-for-cinematics/ • Game Res character by William Paré-Jobin https://www.artstation.com/artwork/oAonE4 • Yokai Breakdown by Anastasia Fomina https://www.artstation.com/artwork/OGOn06 • Creating a Strong Male Character by Annina Weber https://80.lv/articles/creating-a-strong-male-character-in-maya-zbrush-substance/ • Marilyn Monroe by Alexander Lyan https://gamesartist.co.uk/marilyn-monroe/ Useful literature: • Excellent anatomy books for sculptors. https://anatomy4sculptors.com/ • A book explaining the use of lighting for artists. https://www.laurenceking.com/products/light-for-visual-artists-second-edition • Anatomy for 3D artists. https://www.brownsbfs.co.uk/Product/Legaspi-Chris/Anatomy-for-3D-artists---the-essential-guide-for-CG-professionals/9781909414242 • Character design. https://store.3dtotal.com/products/fundamentals-of-character-design • Another book on lighting, but this time for portraits. https://www.ammonitepress.com/mastering-lighting-flash-photography/
- There's a lot of strong research and development, and you've designed a character who is interesting and full of personality! It definitely reflects the theme well, and the pose really accentuates this. Some feedback: ∘ it would be good to have some 3d art references for art style and to act as a quality bar ∘ consider adding marvelous designer into your workflow for clothing to help create more realistic folds. this video from Laura Gallagher is great to better understand how cloth naturally folds https://www.youtube.com/watch?v=imp3j7l6V1U ∘ one UV set for the body and one for the clothing is enough This project has lots of potential, it would be great to see it finished! Feel free to reach out with any questions ~ Sasha Gallie, Character Artist at Double Eleven https://www.artstation.com/sashagallie
- I understand this is an unfinished project so I will focus on giving feedback on what you’ve got so far. - You’ve presented your pre production very minutely and represented the chosen theme very well through the design idea you developed. On the other hand, your production stage is quite briefly presented, mostly through images. I understand this might have been due to time constraints but it is important to put your thoughts and process on paper so you can refer back to them in the future. - There seems to be no research done on cloth creation, stylised anatomy or topology (as far as it can be seen in the documentation). I recommend practising these aspects in the future, especially sculpting anatomy and cloth as they are essential for character creation. Once you have a strong set of sculpting fundamentals, you can focus on the game production aspects like retopology, UVs, texturing. - One book I highly recommend is Anatomy for Sculptors (https://anatomy4sculptors.com/understanding-the-human-figure/). Also, don’t forget to practise anatomy through drawing since a lot of the observations you make in 2D can easily be transferred to 3D. For this I highly recommend drawing quick poses (1-2 min) which force you to find the main lines of action and learn how dynamic the human body is. Also a good website for sculpting and drawing reference is: https://line-of-action.com/ - I recommend taking more time when posing and not using pre made poses, posing your character by hand is important in transferring your life drawing and gesture knowledge into 3D . For rigging, I recommend using the free version of Accurig (https://actorcore.reallusion.com/auto-rig/accurig ) which yields better results than Mixamo, with individual finger bones among others. Also, you should create all the elements like hair and cloth in the neutral pose and deform them afterwards when posing, not the other way around. - In terms of topology, the density varies across your model, you ideally want evenly spaced rows and use deformation patterns for knees and elbows or add extra loops. I recommend checking out this thread: https://blenderartists.org/t/human-retopology-advice-welcome/1248218/8 Overall, you’ve managed to present the chosen theme well, despite not finishing the project. With further sculpting practice I am confident you’ll be able to better express your creativity and ideas which will lead to even better outcomes than what you’ve got so far. Feel free to reach me at: verisof08 on Discord or via LinkedIn at https://www.linkedin.com/in/mihaiandrusandu/
Challenge Tier
Search For A Star
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Comments
Thank you for your feedback guys!!! Yeah it was definitely a tight fit this one! My other project required much more of my time than I anticipated, also a lot of the links sent are errors and don't lead to many web pages but I'll find them. I cut some corners in terms of posing with mixamo and doing the sculpt after the pose! But I wanted to submit something akin to my idea!!! I'd love to go back and revisit this properly, I've got her t posed and waiting in zbrush so I'll definitely redo her and I finally have access to Marvelous Designer courtesy of uni licences and will explore it in the near future!
Thanks so much for taking the time to comment and feedback on this stylised and unfinished piece of work, it was fun in the brief time I had to complete it and wasn't expecting to be a "one to watch" in all honestly I thought it was quite bad...
Thank you,
Candice.