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A jam submission

ONI - CHARACTERView project page

Submitted by Vian2002 — 1 hour, 3 minutes before the deadline
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ONI - CHARACTER's itch.io page

Results

CriteriaRankScore*Raw Score
Technical / Workflow#123.6673.667
Final Presentation#133.6673.667
Creative Development#303.0003.000
Overall#313.0673.067
Project Documentation#402.6672.667
Research + Development#482.3332.333

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Hi Nguyen, Well done on this submission, you have completed all the steps of the workflow, and you have some nice looking renders. I like the intricate details of the characters outfit and the overall design works really well. The character's anatomy is well sculpted, however there are some proportion issues - the legs seem too short compared to the upper part of the body especially with the size/bulkiness of the arm and neck muscles. These muscles also seem slightly too large for the torso. For the most part, the distribution of polys is good, however there are quite a few areas that seem a bit too dense on the polycount i.e. the ropes, fastenings and teeth on the skull. A lot of high frequency detail is better put in the textures - this can vary depending on many factors, however it's best to keep the model as optimised as possible. (With the renders you made, it's too zoomed out to show much of the detail you put in the low poly) The topology on the body good and well optimised for animation, just pay some attention to the areas near the neck as the polygons seem more compressed together in this area as they should be consistent throughout. Lastly, some of the UV sets show a lot of empty space, ideally these should be more optimised as to fill this space as much as possible as you are missing out on the maximum resolution you can achieve in these UVs. I hope this feedback is helpful to you, and good luck with your future projects!

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Comments

amazing