Play asset pack
End of the Road's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #12 | 4.000 | 4.000 |
Technical / Workflow | #23 | 3.000 | 3.000 |
Research + Development | #24 | 3.000 | 3.000 |
Creative Development | #24 | 3.000 | 3.000 |
Project Documentation | #33 | 3.000 | 3.000 |
Overall | #35 | 3.200 | 3.200 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- hi Ovidiu, Research + Development Need to have way more specific references for your props, cables, wire, the doors, the frame around it, the vents, the red light, etc. Technical / Workflow Uvs can me packed better and some assets are auto Uved, this is a big no no. Creative Development Push every little props further in term of details and attention, each one of them deserve a lot of attention. Your bunker edges are too mushy, like the concrete barriers. You need to have at some areas sharpers edges to sell the eroded aspect better. Modelling looks too primitive... you need to force yourself to model exactly what you see on complex references to improve. feels like you've done those by imagination only in your visual reference bank in your head. you have not used your image references. Final Presentation Need wireframe and greyscale renders Alexandre Quintin - senior hard surface artist - vfx industry
Challenge Tier
Rising Star
Chosen brief
Environment Art (Standard)
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