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A jam submission

Castle FollyView project page

SFAS 2023 - Environment Art
Submitted by RoisinBent — 8 days, 10 hours before the deadline
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Castle Folly's itch.io page

Results

CriteriaRankScore*Raw Score
Final Presentation#124.0004.000
Research + Development#243.0003.000
Creative Development#243.0003.000
Project Documentation#333.0003.000
Overall#373.0003.000
Technical / Workflow#512.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • hi Rosin, Research + Development need more closeup references on the rocks and destroyed bricks to reproduce them accurately. Need reference on how a building like this one used to be constructed to understand material layers in those walls. Technical / Workflow Topology seems way too high for a video game workflow. You needed to use normal baking process from your high to low poly. Need to use trimsheets as well. Uv shells need at least few pixels between them. some corners are overlapping. p14 Creative Development I was tempted to take out one because of the extra intensive use of pre-made assets that covers almost half of your entire scene. But since the rest is pretty well realized, I'll leave it at 3 stars. Alexandre Quintin - senior hard surface artist

Challenge Tier

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Chosen brief

Environment Art (Standard)

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