Play asset pack
Winter Garage's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #23 | 3.000 | 3.000 |
Technical / Workflow | #23 | 3.000 | 3.000 |
Creative Development | #24 | 3.000 | 3.000 |
Overall | #49 | 2.600 | 2.600 |
Project Documentation | #53 | 2.000 | 2.000 |
Research + Development | #56 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hi Alexandre, Research + Development Those researches are too superficial. You need a lot more references especially for your props, for the rocks, the stalagmites, everything you made. Also it would have been great to have a deeper and more compelling back story for this scene. You'd need serious references of a garage interior. Technical / Workflow Modeling wise you to have a low resolution model for the car to bake normal details from the high rez on it. This is far too heavy for real time, and would be too heavy even for movies. Uvs are looking good and readable. Texel density on all of your objects don't seem to be consistent. Creative Development I would have lost the cage around the car, it's looking too low poly and unfinished compared to the rest of the environment, maybe an afterthought. You would have needed more props to dress the garage interior. Tool box, wheel trim, a care elevation system, etc. Final Presentation A turntable of the car would have been great, some wireframe shots, greyscale too. Project Documentation Cf Research + development.
Challenge Tier
Search For A Star
Chosen brief
Environment Art (Standard)
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