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A jam submission

CanyonView project page

Submission for SFAS (Don't Look Down)
Submitted by HannahCox — 4 days, 6 hours before the deadline
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Canyon's itch.io page

Results

CriteriaRankScore*Raw Score
Creative Development#64.0004.000
Project Documentation#114.0004.000
Final Presentation#233.0003.000
Research + Development#243.0003.000
Overall#293.2003.200
Technical / Workflow#512.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • The overall result of the scene is very nice! I think the composition works well, but the scene does struggle from feeling a little empty. The texturing is good, however the main drawback workflow wise is the heavy use of UDIMs to texture large assets. This is primarily a VFX/Film industry workflows, and is very rare in games. The appropriate way to tackle texturing these large assets would have been through the use of tiling textures, with vertex painting for breakup, as well as the use of a 2nd UV channel to store unique baked information such as the baked normal maps, as well as masks to control breakup further. Unfortunately (as much as it would be great), UDIMS require a large amount of unique textures to be used, and is therefore not suitable for real time game purposes, as it would eat through the memory space. Overall the scene works very well, and with some further research into games industry workflows, there is a lot of potential for some awesome game art from you, well done! :)

Challenge Tier

Search For A Star

Chosen brief

Environment Art (Standard)

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