Play asset pack
Trader's Trail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #23 | 3.000 | 3.000 |
Technical / Workflow | #23 | 3.000 | 3.000 |
Research + Development | #24 | 3.000 | 3.000 |
Project Documentation | #33 | 3.000 | 3.000 |
Overall | #42 | 2.800 | 2.800 |
Creative Development | #48 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hi CMckler Research + Development It is good to see you've gathered so much references this is excatly what you want to do for every pieces and elements on your scene. I would have loved to see more intention for the ambiance, it looks gloomy but you don't develop your idea which is a shame. Same thing for the lighting, both of theses aspects deserve to have a moodboard and a real effort work on them. Technical / Workflow Hard to tell as I could not open your scene without losing the meshes and textures... I can only base my critic on the UV templace PDF that look fairly organized and with no deformation. I'd love to your topology more in depth. Creative Development You can improve by forcing yourself to model more complex things. It's gonna be uncomfortable at first but the more you do it the more you will achieve. My bigger advise is to only focus on ONE asset that you push as far as you possible can. If you want to challenge yourself, pick the chariot and push every single pieces as far as you can. Final Presentation we need turntables, wireframes and some greyscale renders. Project Documentation Fairly complete, I'd add those moodboard on mood and lighing to complete it, this would have give you 4 stars. keep going, I can tell you are passionate about it and want to improve. Keep going...
Challenge Tier
Rising Star
Chosen brief
Environment Art (Standard)
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