Play asset pack
Winter's Hex's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Project Documentation | #1 | 5.000 | 5.000 |
Final Presentation | #12 | 4.000 | 4.000 |
Overall | #20 | 3.600 | 3.600 |
Technical / Workflow | #23 | 3.000 | 3.000 |
Creative Development | #24 | 3.000 | 3.000 |
Research + Development | #24 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- hi Georges, Research + Development This would need a small backstory. I took out a star for mid journey Technical / Workflow Normal baking does not seem to be 100% accurate since we can spot the UVs seems on your edges. Make sure Uvs are perfectly unfolded, not overlapped and normals smoothed out. Candles are too high in term of polycount. Creative Development Bricks look a bit too flat, I would add more volume by adding separate unique bricks here and there to make a better illusion. Especially for the ground. The texture is looking good but does not succeed to look in volume. Contrast of realisme and treatment between the foliage of the trees and the others props is a bit too visible. Alexandre Quintin - senior hard surface artist - vfx industry
Challenge Tier
Search For A Star
Chosen brief
Environment Art (Standard)
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