Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Mushtech MetropolisView project page

SFAS 2023 Grads in Games Environment Art competition. A microcosmic scene of a cyberpunk city inside a treestump.
Submitted by Taxikatt — 5 hours, 19 minutes before the deadline
Add to collection

Play asset pack

Mushtech Metropolis's itch.io page

Results

CriteriaRankScore*Raw Score
Final Presentation#233.0003.000
Technical / Workflow#233.0003.000
Research + Development#243.0003.000
Creative Development#243.0003.000
Overall#452.8002.800
Project Documentation#532.0002.000

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • hi Hannah, Research + Development Need a strong back story behind this as this is the perfect opportunity to have one... Need more researches on the textures, some material closeups from real world would have been great. Technical / Workflow Need to see normal baking process from high to low Need to see the use or trimsheets This watering can is way too low rez compared to the rest of the assets, especially right across this perfect rounded mushroom. Real time is not meant to receive subd models. Creative Development Quite original. The main character would have deserved far more intention as of now it is hard te tell what material he is made of. The big wall organic texture seems too low rez. The floor needs to have a normal map or something that give it a better feeling, having grass pocking out here and there is not helping. Alexandre Quintin - senior hard surface artist - VFX industry

Challenge Tier

Search For A Star

Chosen brief

Environment Art (Standard)

Leave a comment

Log in with itch.io to leave a comment.

Comments

No one has posted a comment yet