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Seasonal Shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #23 | 3.000 | 3.000 |
Technical / Workflow | #23 | 3.000 | 3.000 |
Project Documentation | #33 | 3.000 | 3.000 |
Creative Development | #48 | 2.000 | 2.000 |
Overall | #49 | 2.600 | 2.600 |
Research + Development | #56 | 2.000 | 2.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hi David, Research + Development I see you have some references for the scene, since it is a small room I've been more harsh on critic especially researches. For this kind of scene you don't just want to make something moody, you want to tell a story through your props. For this reason you need far more refs for each individual one of them, the materials of them, how they are damaged, worn, etc. There is no backstory of this that I can feel or understand and have not been developped in your documentation. Technical / Workflow I cannot see how you operated to make your props but I could tell you made some backing and good high rez. Would be good to show Uvs and topology. Creative Development We cannot see much and this is a big let down for a simpler scene. Especially when we cannot judge the quality of the textures and props and normal baking because pretty much everything is in the dark. Which is hard to believe to be natural as the window is very bright shand should light the interior way more. Final Presentation Wireframe and greyscale renders would have helped to improve the presentation. Project Documentation More depth to every aspect of your project and research would greatly help. Alexandre Quintin - senior hard surface artist - VFX industry
Challenge Tier
Search For A Star
Chosen brief
Environment Art (Standard)
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