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A jam submission

Under Water RuinView project page

Submitted by c019198j — 4 hours, 8 minutes before the deadline
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Under Water Ruin's itch.io page

Results

CriteriaRankScore*Raw Score
Final Presentation#233.0003.000
Creative Development#482.0002.000
Technical / Workflow#512.0002.000
Project Documentation#532.0002.000
Research + Development#562.0002.000
Overall#572.2002.200

Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Research + Development Need far more researches on closeup, broken stone, pillars, Greek ones are great references for this instance. Same thing for the ground tiles. Technical / Workflow Need to swtitch VFX modeling philosophy into real time. All your models are far too heavy for real time. You can eliminate all the extra spans that are not defining curves or contours. Need to see Uvs to judge. Creative Development Every props are looking to primitive and too simplistic. You need to push yourself harder on modeling complex architecture that showcase ornaments, trims, arches, etc. Bevels are mandatory on bigger pieces like the rectangle blocks. Final Presentation Need vidéo presentation, greyscale and wireframe renders. Alexandre Quintin - senior hard surface artist - VFX industry

Challenge Tier

Search For A Star

Chosen brief

Environment Art (Standard)

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