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The Hidden Valley's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #23 | 3.000 | 3.000 |
Creative Development | #48 | 2.000 | 2.000 |
Technical / Workflow | #51 | 2.000 | 2.000 |
Project Documentation | #53 | 2.000 | 2.000 |
Research + Development | #56 | 2.000 | 2.000 |
Overall | #57 | 2.200 | 2.200 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hi Alex, Research + Development having general and too wide references will help to have the mood of a scene but you need details as well. Search more for doors, walls, specific pieces to complete your storyboard. Same for materials, wood, stone, etc. Technical / Workflow I cannot tell normal backing from high to low poly been used. Trim sheets and decals neither. Creative Development you need to light your scene more to showcase your props better. modeling wise everything looks too primitive, add bevels, research for how things look in reality. I can tell you've designed the props by head. Help yourself with strong references. copy some interesting parts. Final Presentation looking good, need wireframe greyscale and Uvs templace somewhere. Project Documentation feels rushed a bit and need more attention, explain every choices you've made, every researches you've done. The back story too. This will help you giving life to your scene. Alexandre Quintin - senior hard surface artist - vfx industry
Challenge Tier
Search For A Star
Chosen brief
Environment Art (Standard)
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Comments
Go to project page to see video playthrough and dlc, thanks :)