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Tom Bombadil's House's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Research + Development | #10 | 4.000 | 4.000 |
Project Documentation | #11 | 4.000 | 4.000 |
Overall | #21 | 3.400 | 3.400 |
Final Presentation | #23 | 3.000 | 3.000 |
Technical / Workflow | #23 | 3.000 | 3.000 |
Creative Development | #24 | 3.000 | 3.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Overall result is pretty good! I would say the biggest room for improvement is contextual texturing, and making full use of roughness maps to break up surfaces. The lighting could be improved to have less harsh shadows cast from meshes, aswell as highlight key areas of the scene to draw the attention, where you could add more storytelling props. The stone brick texture works really nicely with the light, and sells the depth very well.
Challenge Tier
Search For A Star
Chosen brief
Environment Art (Standard)
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