Play asset pack
The depths of the Hollow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creative Development | #6 | 4.000 | 4.000 |
Technical / Workflow | #23 | 3.000 | 3.000 |
Project Documentation | #53 | 2.000 | 2.000 |
Research + Development | #56 | 2.000 | 2.000 |
Overall | #56 | 2.400 | 2.400 |
Final Presentation | #67 | 1.000 | 1.000 |
Ranked from 1 rating. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Hi Yosef You need for more explorations on this kind of mega cities. Refs on pannels, wire stacks on telephone poles, ship, etc etc. General refs are not enough to capture authenticity. Technical / Workflow Simple techniques used greatly are better then great techniques used poorly. But I would have loved to see more normal backing techniques for more hero props. More customed and hand made textures, trim sheet, decals. Creative Development Looking great... adding bevels to push de detail further would be great. Final Presentation One screengrab is not enough, we need mutiple shots, wireframe, greyscale, etc. Project Documentation You need to detail more you intentions, share every refs that helped you and explain every choices you've made according a strong back story of you piece. Alexandre Quintin - hard surface artist - vfx industry
Challenge Tier
Rising Star
Chosen brief
Environment Art (Standard)
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