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A jam submission

The Successful KingView project page

An environment made by Jack Shergold for GradsInGames Search For A Star.
Submitted by Jack Shergold (@shergold_jack) — 14 days, 11 hours before the deadline
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The Successful King's itch.io page

Results

CriteriaRankScore*Raw Score
Creative#203.0003.000
Presentation#223.0003.000
Research + Development#263.0003.000
Documentation#303.0003.000
Technical#332.5002.500
Overall#332.9002.900

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Submission Title: The Successful King Submission Tier: Search for a star Assessor: Dominic Shaw Environment Artist @ Firesprite Research + Development There was some good reference done for this project with some good time plans and asset lists which is great to see has planning is really important in environments. Creative Art The environment has a good layout and is very interesting to look at it, I really like that you posed the character on the throne and you had a good intention of the throne has a focal point. I can tell that you have a good understanding of game art with the use of substance designer and baking, however I think there are a few areas that you could improve on here. You did a good bake for the wings on the throne asset but then the rest of the throne felt a little untreated, you could have made a high poly with chamfers and edge damage and bake this down to a low poly. This would really help get nice edges in the level. You had a good layout set for the focal point, however due to everything being really bright in value it can be hard to focus on the focal point, you have bright gold around the full level which makes it hard to know where to focus. To fix this, you could remove the gold from the walls and make these simpler and keep more of the gold elements just around the throne area. Technical Art I liked that you showed you could use substance designer which is a great program to know how to use! When bringing in the materials, to help optimise the level you could channel pack the ambient occlusion, roughness and metallic maps into one texture. The texture would look like this: • Red Channel- Ambient Occlusion • Green Channel- Roughness • Blue Channel- Metallic Then make sure that the texture compression is set to ‘Masks’ for this texture. I noticed that you sculpted the middle bridge and treat this has a normal prop, however with the size of this asset, you should have used tiling textures or a trim sheet to keep the resolution high. Documentation You had some good breakdowns of the materials and the workflows you used, I would have to like to see a bit more of a breakdown of the props but other than that it was good document. Final Presentation The final images are good and I think you have done a really nice job on this environment! To help improve the final renders, I would just think about the values of the image and reduce the amount of gold everywhere so that your focal point, the throne is the place that your eye goes to first.

Challenge Tier

Search For A Star

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