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Forge Shrine (Unfinished SFAS 24 Submission)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Project Documentation | #58 | 2.373 | 2.600 |
Technical / Workflow | #62 | 2.008 | 2.200 |
Creative Development | #62 | 2.191 | 2.400 |
Overall | #63 | 2.081 | 2.280 |
Research + Development | #64 | 2.008 | 2.200 |
Final Presentation | #70 | 1.826 | 2.000 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- The project is unfinished as I understood in your statement. I wish you will have some time for it, because your drawing and the quality of your modeling for the bull is starting well. Don't be too noisy in your texturing, work on composition and layering and I believe it will be a great piece for a portfolio.
- Reviewing Environment Art: The colourful illumination saves this piece. More attention should be given to surface textures as there are large areas of the same material. The intersection of the statue with the wall needed some more thought, perhaps it would work better if the walls had some decoration. The ceiling texture appears to be low resolution; the whole scenes texel density and texture scaling is inconsistent. The lighting of the scene doesn't really match the lighting test, the absence of light on the pillars from the forge being most noticeable.
- Intitial ideation was stronger and closer to the theme than the direction this ended up going. The bull anvil was completely lost on me due to the lighting not making it a feature. Good stab at the statues although UV layout could be worked on. Would have been nice to see some sculpting/hardsurface work on the anvil rather than just leaving it as plain geometry.
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