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A jam submission

Killer Clown's BasementView project page

SFAS 2024 Competition by Angel Dan
Submitted by angeljean444 — 3 hours, 23 minutes before the deadline
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Killer Clown's Basement's itch.io page

Results

CriteriaRankScore*Raw Score
Research + Development#343.0003.000
Technical / Workflow#342.8332.833
Creative Development#402.8332.833
Overall#472.7672.767
Final Presentation#522.5002.500
Project Documentation#532.6672.667

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • If I take your elements separately, the modeling is nice (though you could add some chamfers even for a mobile project), texturing is nice too (try to use most as possible the UV space). I would rework all the interior structure which is looking flat and the composition in general (positions of the assets, what's the story, layering). Your strong point is asset creation, if you want to focus on environment art, you may need to focus on basis in composition.
  • Don't super love your lecturer's instruction to use AI, that's not going to sit well with a lot of people. It's a good idea to straighten UVs where you can as it makes texturing easier and helps prevent "jaggies". Could the juggling pins have had different faces? Try to be a bit more efficient with your UV layouts and use up as much space as possible - could some smaller simple assets have been combined together onto one T-page to help with this? Could also be worth looking into rectangular textures. The wall and floor textures would have been much better as tiling textures, which you could then have used vertex painting on to add some variation. Good stab with the sculpting and some of the props look quite fun. Try not to add lights with no source - you could potentially have solved the darkness issue by adding more bounces to your GI.
  • There's a lot to praise in this submission! Great to see some AI concept art (but it would have been nice to list the prompts), the asset modelling is strong and shows a confidence in the process of model/UV/materials, great to see some sketch over-draws. However, the final images could be stronger. The lighting is so dark that a lot of the details and colour has been lost. Even in dark scenes there should be light with a histogram showing the full gamut. For materials, pay a little more attention to the real world - the brick in the wall are huge, out of proportion and don't feel like terracotta.

Challenge Tier

Search For A Star

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Comments

(+1)

Hi your lecturer in defence, AI for maybe expanding your pool of ideas if stuck as just another tool, real world as I have said for 3 years is always the best place to get new ideas and a must for reference 😊

Jam Judge

Please, don't ever use AI generated images for references. There is A LOT of real life photo references around internet that are much better and much more useful than AI images.

Developer

Hi, this is something my lecturer has encouraged the use of, so that is the only reason it was used here. I also asked around to see if anyone else was using it as I wasnt sure if it would be ok and was told it would be fine. But I get it, thanks