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Weaponsmith's Workshop Diorama's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical / Workflow | #6 | 4.017 | 4.400 |
Project Documentation | #17 | 3.651 | 4.000 |
Creative Development | #20 | 3.469 | 3.800 |
Overall | #24 | 3.432 | 3.760 |
Final Presentation | #34 | 3.104 | 3.400 |
Research + Development | #40 | 2.921 | 3.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Ship it! Overall a good quality project, clean. I would have focus more on the staging of the diorama, more treatment on the ground, something telling a story. But the quality of the asset creation is top-notch. Good job.
- These are some gorgeous assets! Well modelled, superbly textured and with a coherent style. It would have been great to see more of a scene to compliment this work, perhaps a forge with smouldering coal embers, bellows, quenching bucket etc.
- You are clearly a skilled sculptor and have done a great job on the weapons, unfortunately however this is an environment brief and you have not addressed the criteria. It doesn't read as a cohesive environment, it doesn't sell the story of the weaponsmith, it's just a platform to display the (very nice) weapons that you have made. Couple of small things: just make sure you're using the UV space as efficiently as possible and not leaving blank space, and the grind stone needed to be rounder as there are obvious edges and these do not match the otherwise smooth curves on eg. the chest.
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