Play asset pack
Rising Star Environment Art 2024's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Research + Development | #64 | 2.008 | 2.200 |
Technical / Workflow | #66 | 1.826 | 2.000 |
Project Documentation | #67 | 1.643 | 1.800 |
Creative Development | #67 | 1.826 | 2.000 |
Overall | #68 | 1.716 | 1.880 |
Final Presentation | #73 | 1.278 | 1.400 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- It's a really good idea to straighten your UV shells out as much as possible as this makes texturing easier as well as preventing "jaggies". For the bar, using trim sheets and tiling textures may have given you a better result than trying to sculpt the whole thing - and you needed a lot more subdivisions in your sculpting mesh to get any good result out of it. Good stab, great initial reference ;)
- Unfortunately seems to have had some personal issues during the contest which is completely understandable, so the project took a bit of a hit. Overall it is hard to see the work with lack of final renders, but the documentation seems to show some knowledge of high to low poly workflows and texturing in substance.
- Obviously unfinished, but kudos for getting something to present. From your documentation it looks like it could be an intriguing concept. The hut is not properly sealed resulting in light-leaks from the exterior lighting. The wall textures could have been tiled more consistently whilst the coffee machine seems to have some normal issues.
Challenge Tier
Rising Star
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