I like the style a lot! this is great!
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The Present For the Future Glory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Final Presentation | #21 | 3.667 | 3.667 |
Creative Development | #24 | 3.333 | 3.333 |
Project Documentation | #25 | 3.500 | 3.500 |
Technical / Workflow | #25 | 3.333 | 3.333 |
Overall | #26 | 3.367 | 3.367 |
Research + Development | #34 | 3.000 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Hi Jing Jie! I really like your little back story introduction to this piece. It really helps narrate the scene. I like that you pulled inspiration from older projects, its a good way to help gauge what can be possible and also give yourself a benchmark for quality. I thought your workflow breakdowns were really good and I think the things that turned out best were the rocks the little green bushes and the water shader. They really match the style you were aiming for. I think however there are elements that would have benefited from slightly more detailed models. The stand out one here are the roof tiles. Some edge definition would have really helped sell the shape a little more here, especially if you compare it to Umiko's roofs. Overall though I can tell you pushed yourself to try new techniques and software and I think it has really paid off in the final renders. Nice job!
- Stylised art is usually actually quite specific and what makes it successful is that it has well defined rules that it follows to keep everything cohesive. It would have been useful for you to do a breakdown to see how the styles that you are inspired by were created, how they deal with shapes, how they deal with texturing, and so on. I would also look into improving your asset skills as some of your UVs are very inefficiently laid out - ideally we want as little as possible spare space on the T-page. A pleasant scene, but drill down into the details a bit more.
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