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Kuma's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #26 | 3.000 | 3.000 |
UI/UX Consideration | #37 | 2.333 | 2.333 |
Gameplay Implementation | #40 | 2.333 | 2.333 |
Overall | #43 | 2.250 | 2.250 |
Features & Additions | #51 | 1.333 | 1.333 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Your in depth planning and descriptions for the functionality and progression of this game is impressive. It's a shame there's not more to play, but I hope you go on to develop this further. I love the incorporation of analysing the progression of behaviours from the Kuma.
- The documentation was promising and I liked the idea of the game, but there was not enough content overall, no menus to navigate and there were bugs that could soft-lock the game.
- My recommendation when doing a project like this, is to focus on creating a small polished vertical slice of the kind of game you want to make (i.e. mouse going through the maze). This slice would show the flow of your game: Main Menu -> Tutorial -> Gameplay -> Completion/Score. Then once you've got that done, you can try adding features which add more to your game (food, hitting, etc.), whilst maintaining that core of your game which you "completed" early on.
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