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NAVIS's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #6 | 4.000 | 4.000 |
UI/UX Consideration | #10 | 3.500 | 3.500 |
Overall | #13 | 3.375 | 3.375 |
Gameplay Implementation | #14 | 3.500 | 3.500 |
Features & Additions | #26 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- Overall the game was stable and the controls were intuitive. Despite this being a demo, being able to adjust the mouse sensitivity and the sound would be nice things to have. Gameplay-wise, it would be interesting to see how the "Non-Euclidean" geometry would have affected the gameplay as I believe it would be a good fit. It would also be nice to have a bit more branching that would approach the story from a different angle.
- This was really impressive and something you should be very proud of! Some general comments: - I was really impressed by the time and effort that went into your Main Menu. This can often get overlooked and so it was nice to see you'd spent the time on it here. However it would have been nice if the rest of the UI (like your Options screen in game) followed the same style. The differences between them were quite jarring. - I get that it might be a design choice to be vague about the objectives for the Player, however it can be very helpful to at least have basic objectives that can appear on the screen (get oxygen, find suit, etc.), just so that its clearer for the player and remind them what they need to do. - The game was really impressive with the depth of some of the branching, however one thing to be aware of, is that when you're dealing with branching objectives and choices, you need to spend a lot of time trying to break it and finding/fixing all the edge cases where a player can get stuck (especially if there's no backup save system). But I like I said this is really good, and you should be very proud of what you've done!
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