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A jam submission

*caught inside*View game page

Survive being caught inside your own notebook
Submitted by brunnen153 — 3 days, 22 hours before the deadline
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*caught inside*'s itch.io page

Results

CriteriaRankScore*Raw Score
UI/UX Consideration#44.0004.000
Overall#133.3753.375
Gameplay Implementation#143.5003.500
Creativity#163.5003.500
Features & Additions#262.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This was good and you should be proud of what you achieved. Some general comments: - When you were coming up with your idea, you said you wouldn't consider how feasible they will be. Be careful with that approach when you have no little experience with an engine/code. You should focus on what things are achievable to make, otherwise you could end up coming with an idea that you really like but end up spending too much trying to get the basics of that idea working. It didn't happen here, but is something to be mindful of. - For a project like this, don't worry about the length of time of your game. Focus on creating a polished vertical slice of your game and add some replayability. What you could have done here is split the Tutorial into a separate level that is accessible via the Command Prompt, and have the Main game as another level that can also be accessed via the prompt (instead of combining them). - It was good that you add a tutorial, but in a game like this be careful about pausing the player midrun (especially for the double jump), as it can throw out their movement and make them perform the action at the wrong point. Think about stopping them completely or putting it in the background. A minor thing, but something to mindful of. But I like said this was very good and something you should be proud of!
  • Quite an original take which I enjoyed but sadly without any sounds. Some parts of the tutorial would not always trigger, and sometimes the dot could get stuck on the wall during a wall-jump. Overall, it was an enjoyable experience and I believe that the project could be easily expanded.

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